Skip to content
Solid Texts

Guitar Hero Turns 20 – How a Plastic Axe Connected Generations Among Rock Fans

It has been 20 years since the legendary game debuted in North America, offering players everywhere the tools to feel like rock legends. Not in reality, but try telling that someone who's nailed the epic four-minute instrumental break in front of an enthusiastic living-room audience.

Developed by the developers, the game provided users with a guitar-shaped controller to follow on-screen cues moving along the screen in time with a song. Each riff mimicked particular chords, producing the feel of an authentic performance.

The studio had already tried its hand in the music genre prior to teaming up with the publisher, later purchased by the gaming giant in 2006. Together, they established the foundations for a surprising billion-dollar franchise that had a significant impact on numerous of the artists featured, introducing classic bands to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the songs – even though initial releases primarily featured rerecorded tracks.

“We reproduced every song because the cost was so high,” he explains. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get bands like the Who – the publisher had virtually no money, and we were pretty convinced the project would flop. But once the game took off, and record sales airtime increased, all artists desired to participate.”

He adds: “Among the remarkable aspects was the number of parents reached out expressing gratitude for introducing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Finds Younger Fans

Northern Irish blues-rock band the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist the artist recalls the way the game brought classic rock to the forefront: “Guitar Hero offered a larger, younger audience. Generally such music was seen as outdated material, but then when it was included in the game and teenagers were finding it, abruptly it became trendy. That legitimised it, and got rid of the ‘dad rock’ tag. It gave all our music renewed popularity.”

At that time, the band's first record was still not available stateside, meaning the game was a key medium of discovery for the band as they went on US tour opening for the rock giants. “Their crew had on Never Too Late on the tour bus, and several knew us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Impact

Music's heavyweight names soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on their music collections and associated lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the band greater revenue compared to their studio albums. It moved well over 500,000 units in its first week, while demand for Aerosmith’s music saw an increase significantly during an era when the music business was already collapsing.

The series still motivates quick-handed dedication among its fans. Recently, an online personality completed an impressive attempt of DragonForce’s the challenging track – an infamously tough power-metal song popularized through the game – on Clone Hero, a no-cost alternative with almost identical gameplay and extensive customisation options. This track is difficult enough on expert mode, not to mention performed at double speed and without missing a single one of its near 4,000 notes. They claimed requiring nine months of practice.

“Guitar Hero offers a, fantasy thing. If you play other games, that doesn’t mean you should use a real gun and enlist,” says DragonForce guitarist the artist.

The band previously wrapped up a profitable run when their hit appeared on Guitar Hero III, but Li says it turned them into a household name. “I remember our distributors calling to tell me that our records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing just before top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game proved so vast that it risked overshadow everything else accomplishments. Recently, the song featured in a trailer for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just hear one DragonForce song, it’s totally cool – everyone’s got a unique musical journey and I’m glad we’ve been part in fans' experiences”.

Enduring Legacy of a Iconic Controller

The best promotion, whether it’s for cars, apparel or games, goes further mere transactions – it inspires a longing. Was the game able to tap into that? “Precisely what our team trying to create,” he confirms. “The excitement of performing as a rock star in the spotlight. From day one, the creators felt that humans have a natural human desire to create songs, and they wanted to leverage innovation to enable everyone to participate”.

Most of Guitar Hero games came out in just a half-decade from 2005 to 2010, including derivative titles like DJ Hero, including a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback in 2015.

Games like Clone Hero and Fortnite Festival have maintained the scene alive, and there’s set to be something from the original publisher on the way. Recently formed developers has entered production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry following the classic?

“Our team believed such titles might become like Madden allowing annual releases,” he remarks. “With abundant new music that it could be perennially popular, so I’ve always been hopeful. There’s no reason why it can’t persist with new generations.”

Written by

Rachel Leonard

A tech journalist with over a decade of experience covering digital transformation and startup ecosystems.

Solid Texts

Type to search articles.